Creating a game based on the mentor games I’ve been studying was not a simple task. In terms of mechanics,… Read more Analog Design Reflection
Author: Joshua Whittom
Narrative Design Reflection
Designing a narrative game for learning has not been without its roadblocks, though a majority of them have been entirely… Read more Narrative Design Reflection
Narratology Practice
Unlike the preceding gamestorming exercises, the narratology portion was fairly straightforward. It helped that I already had learning objectives in… Read more Narratology Practice
Gamestorming Practice
Gamestorming was a circuitous process, but that is to be expected. Any brainstorming exercise involves some amount of iteration to… Read more Gamestorming Practice
Empowered Learning in 80 Days
Mentor Game Details 80 Days is a work of interactive fiction inspired by Jules Verne’s classic novel, Around the World… Read more Empowered Learning in 80 Days
Player Type Reflections
Per the Quantic Foundry player profile above, I am a Bard. In general, I am not opposed to this type.… Read more Player Type Reflections
Tale for One
Wake up Move on Take up your sword Face rising dawn Sunlight shining On a world new and old A… Read more Tale for One
A New Dawn
Though the light fades early And the wind rushes cold Winter’s bite reaches not The love held within Though my… Read more A New Dawn
Past to Present
Said the Past to the Present “Do you know where you’ve been? All the roads that you walked Just to… Read more Past to Present
Imperceptible
Smack! Frantic onlookers swarmed around the source of the noise: the spread-eagled form of a fallen child laying in the… Read more Imperceptible