Category: 7384 Designing Games for Learning
Blog posts for the class “Designing Games for Learning” at the University of Missouri
The Steaming Cauldron – Design Doc
The Steaming Cauldron is available on itch.io. Overview The Steaming Cauldron is a café management sim set in a fantasy… Read more The Steaming Cauldron – Design Doc
Reflections on a Semester of Educational Game Design
I came into this course with a bachelor’s degree worth of experience in game design and work experience in numerous… Read more Reflections on a Semester of Educational Game Design
The Steaming Cauldron
Limitations give rise to creativity, or so the saying goes. I have an overwhelming tendency to take ambitious, idealistic approaches… Read more The Steaming Cauldron
Don’t Let Your Dreams be Beans
Overview Title: Don’t Let Your Dreams be Beans Learning Topic: Goal setting, career choice Learning Objectives: (Only the first learning… Read more Don’t Let Your Dreams be Beans
Ship Shape – An Educational Card Game Prototype
Ship Shape is a supply chain building game for 2-4 players. Taking inspiration from 80 Days and SpaceChem, Ship Shape focuses on resource… Read more Ship Shape – An Educational Card Game Prototype
Analog Design Reflection
Creating a game based on the mentor games I’ve been studying was not a simple task. In terms of mechanics,… Read more Analog Design Reflection
Narrative Design Reflection
Designing a narrative game for learning has not been without its roadblocks, though a majority of them have been entirely… Read more Narrative Design Reflection
Narratology Practice
Unlike the preceding gamestorming exercises, the narratology portion was fairly straightforward. It helped that I already had learning objectives in… Read more Narratology Practice
Gamestorming Practice
Gamestorming was a circuitous process, but that is to be expected. Any brainstorming exercise involves some amount of iteration to… Read more Gamestorming Practice