Limitations give rise to creativity, or so the saying goes. I have an overwhelming tendency to take ambitious, idealistic approaches… Read more The Steaming Cauldron
Don’t Let Your Dreams be Beans
Overview Title: Don’t Let Your Dreams be Beans Learning Topic: Goal setting, career choice Learning Objectives: (Only the first learning… Read more Don’t Let Your Dreams be Beans
Ship Shape – An Educational Card Game Prototype
Ship Shape is a supply chain building game for 2-4 players. Taking inspiration from 80 Days and SpaceChem, Ship Shape focuses on resource… Read more Ship Shape – An Educational Card Game Prototype
Analog Design Reflection
Creating a game based on the mentor games I’ve been studying was not a simple task. In terms of mechanics,… Read more Analog Design Reflection
Narrative Design Reflection
Designing a narrative game for learning has not been without its roadblocks, though a majority of them have been entirely… Read more Narrative Design Reflection
Narratology Practice
Unlike the preceding gamestorming exercises, the narratology portion was fairly straightforward. It helped that I already had learning objectives in… Read more Narratology Practice
Gamestorming Practice
Gamestorming was a circuitous process, but that is to be expected. Any brainstorming exercise involves some amount of iteration to… Read more Gamestorming Practice
Empowered Learning in 80 Days
Mentor Game Details 80 Days is a work of interactive fiction inspired by Jules Verne’s classic novel, Around the World… Read more Empowered Learning in 80 Days
Player Type Reflections
Per the Quantic Foundry player profile above, I am a Bard. In general, I am not opposed to this type.… Read more Player Type Reflections
Tale for One
Wake up Move on Take up your sword Face rising dawn Sunlight shining On a world new and old A… Read more Tale for One