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Joshua Whittom – Game Designer

Category: Design Analysis

Portal’s Multi-Track Mechanical Mingling – Part 2

Posted on April 12, 2019August 28, 2023 by Joshua Whittom

This post continues a series on the way Portal carefully interweaves its core mechanics to create interesting and engaging puzzles.… Read more Portal’s Multi-Track Mechanical Mingling – Part 2

Portal’s Multi-Track Mechanical Mingling – Part 1

Posted on March 1, 2019August 28, 2023 by Joshua Whittom

A great many popular video games work well because they make effective use of a multitude of mechanics. While the… Read more Portal’s Multi-Track Mechanical Mingling – Part 1

Mechanical Musings – Spell Introductions in Dragon Warrior

Posted on February 1, 2019August 28, 2023 by Joshua Whittom

Swords and sorcery go hand in hand when discussing role-playing video games. Perhaps due to the influence of Dungeons &… Read more Mechanical Musings – Spell Introductions in Dragon Warrior

Sequel Scrutiny – Fire Emblem Gaiden

Posted on January 4, 2019August 28, 2023 by Joshua Whittom

This post continues a series on unorthodox sequels released on the NES. This one will be a little odd, because… Read more Sequel Scrutiny – Fire Emblem Gaiden

Sequel Scrutiny – Super Mario Bros. 2

Posted on December 21, 2018August 28, 2023 by Joshua Whittom

This article continues a series of posts on the black sheep sequels to NES games. This time, we’ll be focusing… Read more Sequel Scrutiny – Super Mario Bros. 2

Sequel Scrutiny – Castlevania II: Simon’s Quest

Posted on November 9, 2018August 28, 2023 by Joshua Whittom

This post is the second in a series discussing offbeat video game sequels in the NES era. This time, we’ll… Read more Sequel Scrutiny – Castlevania II: Simon’s Quest

Sequel Scrutiny – Zelda II: The Adventure of Link

Posted on October 12, 2018August 28, 2023 by Joshua Whittom

The late 80’s represented uncharted territory for video games. While a great many games existed—at wildly varied levels of quality—no… Read more Sequel Scrutiny – Zelda II: The Adventure of Link

Mechanical Musings – Movement Tools in Castlevania: Dawn of Sorrow

Posted on September 14, 2018August 28, 2023 by Joshua Whittom

From the advent of Metroid to the renaissance of Castlevania: Symphony of the Night and beyond, the exploration-based platformer has… Read more Mechanical Musings – Movement Tools in Castlevania: Dawn of Sorrow

Design Tidbits – Numerical Nuance

Posted on August 16, 2018August 28, 2023 by Joshua Whittom

This is the first of a type of post I’m calling “Design Tidbits.” Rather than focusing entirely on a single… Read more Design Tidbits – Numerical Nuance

Mechanical Musings – Narrative Mechanics in Earthbound

Posted on August 3, 2018August 28, 2023 by Joshua Whittom

Video games are unique as a storytelling medium due to their unique capacity to give the viewer a chance to… Read more Mechanical Musings – Narrative Mechanics in Earthbound

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