This post continues a series on the way Portal carefully interweaves its core mechanics to create interesting and engaging puzzles.… Read more Portal’s Multi-Track Mechanical Mingling – Part 2

This post continues a series on the way Portal carefully interweaves its core mechanics to create interesting and engaging puzzles.… Read more Portal’s Multi-Track Mechanical Mingling – Part 2
A great many popular video games work well because they make effective use of a multitude of mechanics. While the… Read more Portal’s Multi-Track Mechanical Mingling – Part 1
Swords and sorcery go hand in hand when discussing role-playing video games. Perhaps due to the influence of Dungeons &… Read more Mechanical Musings – Spell Introductions in Dragon Warrior
This post continues a series on unorthodox sequels released on the NES. This one will be a little odd, because… Read more Sequel Scrutiny – Fire Emblem Gaiden
This article continues a series of posts on the black sheep sequels to NES games. This time, we’ll be focusing… Read more Sequel Scrutiny – Super Mario Bros. 2
This post is the second in a series discussing offbeat video game sequels in the NES era. This time, we’ll… Read more Sequel Scrutiny – Castlevania II: Simon’s Quest
The late 80’s represented uncharted territory for video games. While a great many games existed—at wildly varied levels of quality—no… Read more Sequel Scrutiny – Zelda II: The Adventure of Link
From the advent of Metroid to the renaissance of Castlevania: Symphony of the Night and beyond, the exploration-based platformer has… Read more Mechanical Musings – Movement Tools in Castlevania: Dawn of Sorrow
This is the first of a type of post I’m calling “Design Tidbits.” Rather than focusing entirely on a single… Read more Design Tidbits – Numerical Nuance
Video games are unique as a storytelling medium due to their unique capacity to give the viewer a chance to… Read more Mechanical Musings – Narrative Mechanics in Earthbound