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Joshua Whittom – Game Designer

Category: Design Analysis

Mechanical Musings – Progression in Cave Story and Kero Blaster

Posted on July 20, 2018August 28, 2023 by Joshua Whittom

Feedback is a concept which manifests in a broad variety of environments, from the natural world to human interaction, from… Read more Mechanical Musings – Progression in Cave Story and Kero Blaster

First Impressions – Kirby Star Allies

Posted on July 6, 2018August 28, 2023 by Joshua Whittom

This post continues a series on the instructive first areas in video games. This time, we’ll be jumping forward once… Read more First Impressions – Kirby Star Allies

First Impressions – Super Mario Bros.

Posted on June 22, 2018August 28, 2023 by Joshua Whittom

This post carries on a series about the ways video games use their first areas to teach the player. In… Read more First Impressions – Super Mario Bros.

First Impressions – Portal

Posted on June 8, 2018August 28, 2023 by Joshua Whittom

This is the fourth in a series of posts on the instructive first areas in video games. This time, to… Read more First Impressions – Portal

First Impressions – The Legend of Zelda: Breath of the Wild

Posted on May 25, 2018August 28, 2023 by Joshua Whittom

This is the third in a series of posts about the instructive first areas in games. Prepare yourself for a… Read more First Impressions – The Legend of Zelda: Breath of the Wild

First Impressions – The Legend of Zelda: The Minish Cap

Posted on May 11, 2018August 28, 2023 by Joshua Whittom

For this, the second post in a series on the introductory stages in video games, we’ll be focusing on The… Read more First Impressions – The Legend of Zelda: The Minish Cap

First Impressions – Shovel Knight: Shovel of Hope

Posted on April 27, 2018August 28, 2023 by Joshua Whittom

This post begins a series of posts focusing on the way games introduce themselves. The first moments of a game… Read more First Impressions – Shovel Knight: Shovel of Hope

Analyzing Accessibility – Hint Systems in Super Mario Odyssey

Posted on April 13, 2018August 28, 2023 by Joshua Whittom

Hint systems have a mixed reputation in the world of video games. To many players, hint systems feel like hand… Read more Analyzing Accessibility – Hint Systems in Super Mario Odyssey

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